LOTRO: The Mirkwood is really besieged
The Bleak Forest last Thursday appeared relatively smoothly and led to an influx of bored 60s in an area that is hardly bigger than the lonely country. Of course, had Azumas of Gondor! the D-Day to be there and threw all lorienschen flowers from her hair to cross the river in a romantic gondola to Mirkwood.
Bloody Sunday ... Once
On the other hand, was Azumas of Gondor! the seriousness of the situation clear: The camp had been flooded by 60 retirees, one could hardly the first contact address. When Azumas could still squeeze through, he was subjected to a short briefing. The team informed about the new army of Sauron, that consisted mostly of hunters and the rest of the population appear in Middle-earth as a small minority left. The threat of Holzpenetrierer was immense, and so Azumas mandated to protect the northern and southern orc camp. The orc camp were the buffer to the rest of Mirkwood, where they would equal only a pin cushion, could advance the hunters deep in the forest and eventually trample rare flowers.
arrival at camp was a scene of horror. Orcs ran for their lives, but they did not get far. In the first tenth of a second where they were discovered, they were already on the ground. Azumas set out, decimate the hunter with his new sword "Bloody Lives", but it seemed to have no end. The bottom of the Mirkwood sucked the blood of the hunters eagerly and it almost seemed as if hundreds of new hunters rise from the dirt of their fallen ancestors. Visibly exhausted Azumas filed a report in the camp and the team had to explain the withdrawal from the landing zone.
The hunters streamed freely in Mirkwood, and Azumas joined forces again with the Drunken Masterin Jacenira to save Middle Earth. But would the efforts of two mortals rich before the wood of the Mirkwood the hunters fell victim to?
Skirmish: level up to something again!
The Skirmish system is actually nothing more than be an instanced quest, where you can choose from different classes and either an NPC companion survived several waves of enemies, or are taking multiple positions. The skirmishes on the one hand makes fun because you can get for each Geprügle a good number of points and put it either in the appearance of the companion or his skills. Solo runs well, Azumas of Gondor! has a standard-bearer lorientale mithaut the something healing and opponents busy. If you later companion has ausgelevelt, one can use their points for various other things such as the purchase of Mimimi shed or the class quest drops from the instances of Carn Doom. So is the casual players and soloists some sweat from his brow abgetupfelt what-END-game concerns.
On the other hand, scales the system cruel. The duo attempt to Jacenira Azumas and ended in tactical retreats, as we had to select a small group (3 people). There is no option for 2 did not, you can manually bring down the level of the skirmishes, which leads ultimately to the fact that it is overrun by bright blue instead of white opponents. The problem may sit deeper in the programming of LOTRO, since the 3 instances in Moria simply impossible for 2 people. With the introduction of the skirmishes we could have expected an automatic scaling to the size of the group / program, as this was not, I do not expect other options as a solo, 3, 6 or 12 people in the future.
A particular joy was a short-term 12-man fight in the snowy Bree. Although the extremely hard raid bosses have not managed to make fun hats. Skirmish will hopefully continue to provide free equipment spontaneous radiation raids.
Laber Mazog the bag that the avenger of Khazad-Doooom
Mazog.
Azumas of Gondor! can not hear that name. The Orkchef of Moria, has already sent some dwarf celebrities in the death, grew up to be Nemesis. Even Durin's Bane was no match for Azumas of Gondor! been, as you can see the bottom of the photographic evidence. Since there were no other witnesses, one has to believe the story aTo that the epic rogue with a perfectly placed, legendary snowball hit the heart of the Balrog and this moment of the force died.
Mazog The thing was different. After defending the main camp in Khazad-dwarf Dooom before the hurricane handles Azumas purchased the legendary Mithril Axe of the Dwarves, to sell them very expensive. But Bori, stupid Dwarf of the day, had the fantastic idea to invade with a small group which established since decades the realm of Mazog and behead him with the legendary ax whatnot. Not fancy, but to capture in the hope of the dead dwarves and orcs enough resources can be made with Azumas Bori to kill Mazog.
It was like it had come, Mazog had brought an ally from Dol Guldur, the Azumas of Gondor! all his force withdrew. Thus fell the dwarf Bori and his legendary and very valuable ax to Mazog. The Sorcerer of Dol Guldur was the magic did not last long on Azumas maintained, and just as the villain came to forces that fled the two bad guys with Bori as a hostage and an ax. Azumas remained nothing more than to leave the camp of Mazog where Orcs eased his way out to show and were pleased to be able to reserve another day you worthless life.
The dwarves in Moria came after Azumas Boriloser return of course panicked and wanted to throw yourself into the nearest bottomless pit. Azumas could calm her down, however, and struck an alliance with the flower-sniffing elves as Lorien. Babysitting by dwarves he was sorry and hoped for more freedom, when elves and dwarves are mutually discussed to death. The elves wanted to help but only if Azumas was there and then made a villain with elves and Dwarf in luggage on to kill and to get the valuable Mazog ax ... and Bori, stupid son of dwarf to save.
Mazog led as expected without the help of his super-villains from the sorcerer Gondor, but ax and Bori were on their way to Dol Guldur. Just wanted to disconnect as Azumas the orc's head, had to intervene and the Dwarves came to the brilliant Einfalll, Bori against Mazog to exchange, at the gate of Dol Guldur. Even the Elves were shocked by the sheer naivety.
The dwarf Bori Ryan
The dwarves wanted but not necessarily the stupid Bori back and Azumas declared himself ready for the human mission, his life and that of a Dozen dwarves and elves to put at risk to save a dwarf with an extremely valuable ax. A special team has been provided by the elves, would allow that Azumas as possible without being seen to reach to Dol Guldur with Mazog in tow. The lorischen elves started an offensive against Dol Guldur simultaneously to deal with the forces of evil.
The plan was not bad, actually. Haddir, the tracker knew a safe path and should lead the team, but it came at the first station to the disaster. The elves had split in the swamp, and along with Mazog Azumas ran across the fetid pools, attacked repeatedly by wild animals. At the end the swamp was Azumas the dead trackers on the ground, no trace of any attack. Without leadership, the troops had to a guest house near withdraw and discussing the way forward through the Mirkwood. The elves were on the howl, and moan at the dwarves Mazog on nerves, so rode Azumas and asked for the spies to the surest way.
The least contaminated by hunters path was the northern passage through the spider caves. Azumas it shuddered just thinking, again having to deal with spiders, but the troops found the idea of spinning far more pleasant. Again went forward a few elves, while Azumas, Mazog kicking your ass, slowly be succeeded. Always again the group was attacked by spiders, and at one point she was held in a giant spider web. Mazog could free himself first and tried to escape, an Elfin took up the chase. As could free Azumas and the rest of the group and finally auffschloss, the elf and Mazog was severely wounded on the ground, on the horizon you could see a giant spider. The legendary villain had to sigh deeply.
The giant spider jumped down and went right on to eat Azumas .. after a minute she was dead But the group had to pay a high price, an elf and Mazog had been poisoned and deadly Azumas had to put his arms for cleaning. The nearest camp was one lick to the wounds, Azumas was of course the task of finding an antidote. He wanted so Mazog killed on the spot, but he remembered his code of honor as a villain and had everything in his power to do can to save the valuable ax ... plus Bori, stupid son of dwarf. The ingredients quickly snatched by the undead and spiders, brewed Azumas the antidote to poisoned and left again at the office. Without this time to discuss big way, dragged the Azumas Orkführer to the gates of Moria and Dol Guldur knocked once. Opening did annoyed the wizard who had Azumas already in Moria, but he seemed to be interested in trading. He brought three Dwarfs as object of exchange, but on Azumas Note that none of them would Bori, thought the Warlock his bid and killed a dwarf. In his opinion, an Orc against two dwarfs would still be fair. Azumas had lost his sense of humor but no later than the Spider Woman, and drew his weapon. The Warlock was again his magic and the Emergency outcast son of Gondor remained rooted in place unable to act. It was even better: The Witcher was content to, no! He called the Nazgul of Dol Guldur and together they killed the dwarf and an elf slaves from the team of Azumas. With difficulty escaped the rest of the dwarves and elves from the team. Mazog was taken from the Warlock and together with the Nazgul, they disappeared very quickly from the scene before Azumas could move again. Visibly angered rode back to the avenger of Khazad-Dooom elves to the nearest fort and ordered the frontal attack on Dol Guldur, so they should burn down to their foundations. The elves brought a TRANQUILISER and asked first about the achievement levels of the epic levels of 65
No country for old burglars
As can continue the epic story of Azumas until LV65, I have to fight me in a hopelessly overcrowded area around quests. Lust arouses a great deal of thought not, and other factors came in the Meh-Mirkwood patch. The forging of my weapon is legendary Second Age of instances in Dol Guldur bound, who need at least 6 people. There is not much, just a symbol as an ingredient, but the Droppchance is maybe 5% and you need radiation armor. Out of sheer curiosity, I went alone into the instance, and the horror left me with 0 morale ... ok 682 morale, but the opponent has almost 100k morale.
There is a new 3 Series body, "sword hall," where one could collect enough radiation in 4 hours and armor for his life. A run takes only 10 minutes, but the problem is the restriction of the teams. Tank and Healer are provided the third party must simply make a lot of damage. So armorer, Runis will be preferred villains are rather load. Skirmish also have not considered the sign of a reward, I can probably forget the forging of the legendary weapon or wait to Rohan, where the Mirkwood Endgame offered for sale ... as happened with Moria.
Then there are the rogue nerfs. (CoV was able to buff it can not, without the PVP community consisting of 14 players to put in an uproar) Once again the class was nerfed because of PVP whining reduced, the power share by 30% damage. In Azumas I made a week before the patch of pistons on swords in order for the patch to all weapons (!) A little less damage than a sword before the patch. It forms a simple chain reaction: Less damage at the opening and subsequent strokes -> long struggle ---> More power consumption ---> The mob has a longer time to kill ---> by 2 mobs power and morality regge empty. Especially sad then moments where a bard passes you by and with this sword attack destroys the mob faster than my rogue while I wait regge onto power. Crowd Control is still equally bad, only one target can debuff you, and only makes sense if humanoid. I do not attack animals, lack of strength and weakness was due to debuff. The heart-warming news that the bosses in the Dol Guldur instances also Mänover resistance, is still a spoonful of sugar top. Knowledgeable on my level mark, debuff and kill off whole areas without going on it and are now preferred to see in Inis ...
As a further innovation, they have adjusted the animation time, so that one can engage smoothly and faster. I do not know what exactly they have changed, but on my rogue now looks as if he had Parkinson's disease. Smooth animation once were, now they appear choppy and incomplete, the actual attack time is still remained the same. Sometimes the animation increased for a second and Azumas trembles around with his arms until you can finally choose a new attack. Previously it was known at least, at the beginning and end were.
I expect in the coming months, a rogue buff, particularly as this is not fun. Solo is one of the force quickly, in a group you have almost no more tasks. Either there is a rogue buff or nerf down the Devs all other classes, so again, "fair" is. If the guys had some RL, they would know that Fun Fair is not equal ...
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