Friday, November 20, 2009

Pet Safe Remote Training Neck Scars

LOTRO: give the shadow of the gloomy Nerfbaits

More and more details come to the latest extension of victory Mirkwood "Lord of the Rings Online out, including the beloved theme of stealth nerfs. I do not know what the Devs find so fascinating to aggravate things that work because they are not running according to their wishes / hopes. Today we deal with .! the focal point of "weapon damage", which was amended by the Devs ...

By the power of ... unit Skull
The weapon system worked inn Lotro after a bizarre own logic: Each weapon had a damage range and speed . A faster weapon like a dagger could do more damage per second, but the maximum damage was deep. A heavy weapon such as an ax had a greater Base damage could run but less than blows with a dagger in the same time. Sounds very sensible and ausgleglichen, right?
How do I notice later that was the point system regarding arms of the larger Lotro DPS heavy, slow weapons. Sounds strange, but Sun In Lotro, there is an auto attack that attacks with the weapon base damage every few seconds (or as a filler in addition to the skills that you click).
Striking at a fast weapon, the chance that skills and auto attack are load still, and thus the character does not attack much greater than with a slow weapon, where the slower execution, the skill attacks more time to Autotattacke .
Furthermore, it is for rogues no secret that a mace in main hand are much more effective than daggers. Since the crit-sum is calculated by the main hand, can think of any that larger main hand weapon = more bang opening (tm). Especially for my CoV Stalker style, where you only have his big bang at the beginning and then garnix, a strong main hand over vital importance. I can currently Azumas with about 45% of HP of a normal opponent on the same level cut off at the opening. Thanks to the opening of bangs I can solve even small tasks solo vehicle, as the elite usually have very much HP and decide on a good opening win or escape.

That was before. Gone from the Devs waving from the Mirkwood. The speed of all weapons will be standardized. Will mean that all one-handed weapons are the same speed, and all two-handed (as seen among themselves, one-handed weapon is still faster than a two-handed weapon). Naughty, they take the example of the villains, all of a Mace to keep on the main hand of the effectiveness sake, because they would otherwise be teased by the other classes. Now the fast weapons are buffed, nerfed the slow and the swords are likely to remain just as strong as the center. And I've just picked up for Azumas a legendary mace ... But if
are all the same can, but everyone has a legendary frying pan in your hand, why the grief? Well, were it not for the class skills. Each class has a bonus somewhere to "appropriate" weapons in the rogue are daggers, spears, etc. with the Keepers in the adoption of a French revolutionary equality and brotherhood of all weapons of the class skills now give rash on the maximum damage bonuses. In other words, the weapons provided for the Devs for each class are now the best ... how was that again with the cutting of the freedom of choice?
Moreover, in the rogue, the share of power for the calculation of damages reduced by 30% since the opening of bang for a Supporter was too high. Again, very slowly, global Schadennerf for rogues? Since when one counts as a villain purebred Supporter? Level 38 was the last time I think, where a crowd has Azumas Control got power, since then is just about his chances Crit improvements. Meh Meh. It gets better: Opponents of the elite level or higher have been made tougher share, from more damage and have new tricks. Adieu my solo tours for small companion tasks ...

is all in all Azumas get to the Mirkwood patch a deep cut in his opening bang, with a legendary mace as equipment that will be nerfed to death. My beautiful pass damage, Oh Happy Days ...

Oh, and if you're already on Motzen, here is a pic of clothing for elitist raid LV65 rogue. Discreet and straight.



I ask for more decorative work.

Eregion where legends are forged
but can burst up to Mirkwood the sweet dreams rogue costs Azumas from his new blood-hungry weapons. After Azumas of Gondor! Forochel the strange people (natives: My Kot-i-Kot is yours i ) supported with patience, he was called by the elves to Eregion. In no legendary weapons having ulterior motives, he rode across the country to a dwarf expedition the unexpectedly needed his help. The epic does things hastily Azumas could be witnessed as a tentacle monster that was born of the worst nightmares of Japanese school girls, the dwarf group decimated. Even before the word "withdrawal" could be pronounced by the dwarves, was Azumas of Gondor! already arrived at the secure central warehouse. In the face of the tentacles of the threat Azumas was desperate dwarfs formally awarded a legendary mace, which would henceforth require blood hungry for more and more power. Here is a picture archive, currently humming of the blood suckers on LV16 ... actually, shadow blood a soulful voice and has always wants more, and even a bit more.


The aufgelevelten shadow Azumas blood could push back the tentacle monster and thus allow the Dwarves to open the west gate of Moria. The curiosity succumbed Azumas ventured before into the depths of Khazad-Dooom and got his second legendary object on top of it as a spoonful of sugar. Dark Fang, the level of customizable tools for the villain of the future.

I could even put to him, not the thing to call "bat belt." Now

equipped with two legendary items, Azumas freed from Gondor! Eregion all of the orcs, worms and other beasts. The elves have Azumas even the sword of Eregion presented, because he has cleaned up the garbage left behind by Aragorn. Only in the South seems Mirobel tasks for the legendary villains of Eregion have.

What follows is the darkness of Khazad-Dooom. Breathtaking.

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