Tuesday, February 23, 2010

Veet Strips Brazilian Wax

Review: Mass Effect 2 (PC)

The continuation of the space RPG from Bioware stands still in the character drawing, but has done something for the masses. The focus is transferred to RPG Shooter, streamlined the missions in length. Nevertheless, Mass Effect 2 is the best sci-fi RPG is in the lengthy and violent history of the role players and prepare a sovereign prior to the epic finale of the trilogy. I will be as spoiler free review as possible, only with the history information of the first hour and a few character mentions. The nature of the trilogy, it requires that I have on massive spoilers from Mass Effect 1 already in the intro in detail.
That was the last warning.


Intro: Schpärd is dead.
Mass Effect can create a startup to choose a new character or import the Schpärd from the first part. The import has many advantages, among others, appear again and again to characters of the first part, or write to an e-mail. It starts with more credits and resources is also the disposition (Paragon / Renegade) transferred. The impact on the Alliance and the Citadel after the attack by Reaperschiff Sovereign, however, is rather trivial, Schpärds missions are in the outskirts of the galaxy and therefore for the Citadel politicians "out of sight, out of mind".

The intro in Mass Effect 2 will start with the old crew of the Normandy, as a solar system for signs Geth . Investigate Suddenly an unknown ship and rips the Normandy formally in several parts. While the crew can save on the escape capsules, Schpärd is thrown out into space where he / she floats towards Planet suffocating and dying a cruel death. Should be like all the intros.


But the end is only the beginning, and the Schpärd'schen remains recovered from the pro-people group Cerberus and its (the emancipated audience forgive me that I will now describe the Schpärd as male) body in 2 years reconstructed. In this phase, one can choose his class, and if desired, to change appearance (the Face is imported from Mass Effect 1 character, minus the scars options from the first part). After the rude awakening on the station Schpärd is the "Illusive Man charged with investigating the disappearance of the human colonies in the terminal sector, as the Illusive Man suspected behind the Reaper.

Mass Effect 2 Mass Rectruit
for his mission will be charged to the Schpärd a new, improved Normandy available, and 2 officers Cerberus: the genetically perfect (Las) Miranda and the rate of black ... His name escaped me. To turn off the Reaper threat, must also collect Schpärd the smartest, most dangerous and insane minds in the galaxy. This recruitment make a large part of Mass Effect 2 off, I would say even more interesting than the story of the human colonies. For one part this is understandable, as a trilogy is not equal at all to destroy bad guys, but something more could have been allowed to push the story.

the recruitment and related characters are by no means unimportant. Each character was carefully crafted and has a plus Rektrutierungsmission a loyalty Mission, which opened in time (long calls). Loyal crew members have a bonus power and are "interested" in a positive outcome of the mission. There are some incredible wacky characters like Jack rektrutiert a "Suicide Girl" in Space, so to speak (google SuicideGirls not ask you to NSFW!) or an analytical salarians doctor who murdered in cold blood (preventive help ...). On the new Normandy hear again and again the crew talk to each other about the mission ( the Scottish accent of Donnely is cruel genius!), And many many vieeele citations and allusions were built everywhere in the game by Bioware. Part to bring the Easter Eggs a tear in the eye, such as an advertisement for the reasoning advanced by Elcor Hamlet version (an elephant-like race that speaks extremely monotonous). You may also like romances in Mass Effect 1 track. In short, there is much talk and listen in the galaxy, but please with the English dub. The installation language is adopted for the game and can be changed only with a new installation. I kept close to the German version of the intro.

The distribution of directions is still typical conversation with the Upper Bioware "I forgive you your sins, my child, may your soul find eternal peace in the paradise of God," the Middle "Meh, less red." and the lower "I'm your worst Alpraum * occurs in the abdomen *" Call options. Plenty of predictable and therefore easy to manipulate for the player, as a call to develop should. If you are cute enough or evil, open blue and red options to his mind a little more to give the other party. Moral issues can be obtained only in talks, the spec is for level rise for the morale removed. Interestingly, the representation of the moral sentiments to the face of Schpärd, heal the artificial implant is worse with a bad attitude and shining red through the eyes wide open scars. The good spirit can heal the wounds of the OP Schpärd faster and looks young and crisp.

The walk-in stations and planets have been reduced and streamlined, the Citadel is not nearly as freely accessible as in the first part. The price for the mass appeal of a game, and many "players" who have enough valid only on the shooter a bottle hirnzefressenden halos can, of course, little more than run straight and are overwhelmed with large, wide stations.

Gameplay: I want an action-skip function
The gameplay has been simplified greatly, halved the usable skills in classes almost. Mass Effect 2 is now geared more to the standard fare of the 3rd person shooter like a GEAAARS of War (yes, the kids, the men with neck tumors emulate and beer cans crush on her high skulls try) where you placed by chance (!) Waist walls in the Area can take cover and can shoot down the enemy from the cover Gäähn * *. The game punishes the Shooting now in free standing around. The blades and the life force very quickly fall for hits and regenerate only when you go * * drum cover! I would love to shoot the gameplay Dev with the Renegade option ...
The system with the coverage is by no means perfect, it will stick again and again to the false wall, or you can not time out from their cover. Enemies that come very close, can hardly be killed (it is missing a semi-automatic targets), because the weapons from the shoulder aiming view for at least 2 meters forward, no matter how hard you try the guy that just at gnaws you to kill. You can hold a rule that ranged classes like Sniper expected a much more relaxed game.

The weapons you have now also equip each member, and not for loot, the option was removed completely. From time to find a new weapon, and these can be equipped before that in each member. Level ups are now offering, together with much fewer resources and a slower progression. The Hackspielchen were displeased by my memory games, replaces a nightmare for people with no memory. Unfortunately, you have to chop a lot, because you credits for the purchase of new upgrades (to shops on different planets) are required.
the country with the Mako on the planet for Ressorcensuche is omitted, it is possible to scan planets and degrade with probes. Here we look at a radar and shoots a probe on the body which has particularly high concentrations of a metal. With the degraded materials so purchased upgrade projects are explored, it is better shields for the ship or major damage effects of certain weapons.
I was exploring with the Mako is not so bad. The panorama when you landed on another planet, offered the necessary atmosphere of the great and vast space. The dismantling of the probes is simply boring and you are motivated only by the fact that it is possible for barging nice upgrades.

Conclusion: The wait for Mass Effect 3: The impatience kills my Schpärd still
Mass Effect 2, we carried on the ratio of Schpärd to his crew. Depending on the crew can grow one right to the heart, disputes among members can lead to loss of loyalty. In a larger context is found by the crew members and the rich background of Mass Effect again, are political and ethical decisions demands and prepare for the finals in the third part vor.Wie should I have to work with the Krogan salarians together as I introduce myself regarding the Quarian-Geth problem? Is humanity more important than the other races, and if so, it aims to extreme Cerberus go off? I could write pages and pages only on the background ...

When the final mission in Mass Effect 2 starts, you get a taste for the epic size of the seal in this sci-fi universe. The previous hours of detailed character drawings are really into wearing, because in this final mission some may die to all crew members, including Schpärd. In addition to loyalty and other factors play equipment for the survival of an important role: Tactical questions for the conduct of the mission be sent to Schpärd, who is in charge as the diversion team, who chopped off the doors, or who's back indemnified. Who can watch as Commander, by bringing his crew successfully without losses and save the galaxy ... at least for now.

In the end we see the approaching apocalyptic threat that must be Schpärd in Mass Effect site 3. The decisions should be importable back, and I ravish with delight when I see the sheer variety of options that have been carefully positioned in the previous parts. The strength of the opponent is immensely powerful, the cohesion of the galaxy hanging by a thread. Mass Effect 3: The end is nigh (Of course, in 2012). My Schpärd is ready.

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